right off the bat it gave the sense that something was wrong and showed the gravity of situation the sister hid from her own brother,, but as quick as the story progressed, it felt almost like the wrong suddenness was fading? when we got to control as the brother, felt like we were going with the flow or on a quest to save the sister, though, a children’s innocence in navigating the world stayed through him. the puzzles were nice enough to get the thought gears moving a bit. also loved how you can pick just one food out of three with the jacket potato being canon one i think lol.
i was kinda stumped for a good moment on the password of that CODE outside the box (literally? lol), because i had the same problem as the previous commenter that should had already been fixed since i played this latest version but it remained a bug still there. i figured it out that for the passwork to work; you had to stay on the passcode screen specifically as you input while having the CODE note open in the background. there was another bug mentioned earlier on here too about choosing read the diary on the bookshelf, it still didn’t remove the picture so it was kinda forcing you to read through or else it would be a loop repeating stuck ‘You pick up the diary … -No.’ -> ‘You pick up the diary’–like that lol, the same bug was also encountered on the music box. another weird thing, the book Ethan read on table during lunch wasn’t visible for me. . and the (last) thing i noticed was the pictures used like the diary, butterfly book and the music box, im wondering what the sources since the credits didnt have them mentioned or anything.
the jacket potato you kept after putting it away in the fridge and the music box particularly didnt serve much connection value to the other items, i mean i think the latter was loosely linked as music to that ghost character but with everything else combined, they only came off as passing implications… not enough sympathy given for the ghost and ended as afterthought, i assumed spoilers
the lore went something like Isabella the pianist got a secret admirer, he didnt get the message to back off andd Isabella got killed as she was thinking to quit for their each and both last resort. on that note, this could need a content warning just for heads up along with the bright colors that can be a strain on the eyes. other story parts could be developed a little further with longer pace to build that foreboding atmosphere and maybe revealed at least to the point where players could grasp the message more clearly with the weight of its meaning, how they were the only ones living, where were the parents or others.. why was the world still draped in the mixed color hues like there was something left unsolved.
About the bugs you mentioned, I'll admit I never actually got round to fixing them lol 😅
Most of the things I included were to test the functionality of different things, and to see if I could pull them off, so while I get that some things didn't really fit thematically, I wanted to include them sort of as proof to myself that I could do it, you know? And I guess since my focus was on the different functions, I was less focused on the narrative than I probably could've been.
Regarding the pictures, I made them on IbisPaintX based on photos I'd taken.
There are a lot of loose ends in the story that need tying up, and to be honest the whole thing could do with a do-over someday, so at the moment there's not much more I can say on it. BUT, I can tell you that the colour choices and design were purely because I liked how it looked.
Thank you again for playing and taking the time to leave a comment!
The 4-th wall breaking moment was cool, doesn't see many rpg maker games doing this (besides reeealy obscure and weird ones). YT playthrough:
I've found a bug with the code.txt file in game folder: sometimes when you open the file and try to enter it in the game, Ethan says that the code is incorrect then game generates a new one which doesn't work as well, and so on...
It might be realtaed to loading a save file somehow, I am not really sure how it works. I'll try to not delete this portion in video yet, so you can still see this - it's the last portion of the video, after the ending.
Thank you, though to be honest, that was more of a proof of concept than something that had actual plot relevance. I'd just wanted to see if I could get something like that to work.
For the password, have a look around the rooms before you enter the it. There are some clues that should help you figure it out. You can also use the length of the password to help. If not, check Ethan's book.
Hello there! This is the first RPG maker game I've played for a while, and I got to say it's pretty good. Initially, I thought it would be a horror-riddled game with a lot of chases and such that I did a lot of save upon any interactions XD But, putting that aside, I like how the story is directed despite it leaving some unanswered questions. Nonetheless, t'was a good experience, good job!
Thank you very much! I downloaded the font before but that didn't work, and when I downloaded the thing, the game opened just fine. I played through it all and it was great. The art style is awesome, the sprites are cute, and the story is nicely done. There were a few times where I struggled a bit, but when I figured it out, I was proud of myself. The only things I can really critique about the game is that some areas feel a little too open (or maybe I just don't understand room layouts that much, haha) and if I remember there was a few grammar errors near the beginning. Overall, really great work and I can't wait so see what you do in the future!
Hi! I wanted to play your game but it crashed when it couldn't find the 4th Sound File I think (?) right after Ethan woke me up :o Do you think I installed it the wrong way?
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right off the bat it gave the sense that something was wrong and showed the gravity of situation the sister hid from her own brother,, but as quick as the story progressed, it felt almost like the wrong suddenness was fading? when we got to control as the brother, felt like we were going with the flow or on a quest to save the sister, though, a children’s innocence in navigating the world stayed through him. the puzzles were nice enough to get the thought gears moving a bit. also loved how you can pick just one food out of three with the jacket potato being canon one i think lol.
i was kinda stumped for a good moment on the password of that CODE outside the box (literally? lol), because i had the same problem as the previous commenter that should had already been fixed since i played this latest version but it remained a bug still there. i figured it out that for the passwork to work; you had to stay on the passcode screen specifically as you input while having the CODE note open in the background. there was another bug mentioned earlier on here too about choosing read the diary on the bookshelf, it still didn’t remove the picture so it was kinda forcing you to read through or else it would be a loop repeating stuck ‘You pick up the diary … -No.’ -> ‘You pick up the diary’–like that lol, the same bug was also encountered on the music box. another weird thing, the book Ethan read on table during lunch wasn’t visible for me.
. and the (last) thing i noticed was the pictures used like the diary, butterfly book and the music box, im wondering what the sources since the credits didnt have them mentioned or anything.
the jacket potato you kept after putting it away in the fridge and the music box particularly didnt serve much connection value to the other items, i mean i think the latter was loosely linked as music to that ghost character but with everything else combined, they only came off as passing implications… not enough sympathy given for the ghost and ended as afterthought, i assumed on that note, this could need a content warning just for heads up along with the bright colors that can be a strain on the eyes. other story parts could be developed a little further with longer pace to build that foreboding atmosphere and maybe revealed at least to the point where players could grasp the message more clearly with the weight of its meaning, how they were the only ones living, where were the parents or others.. why was the world still draped in the mixed color hues like there was something left unsolved.
spoilers
the lore went something like Isabella the pianist got a secret admirer, he didnt get the message to back off andd Isabella got killed as she was thinking to quit for their each and both last resort.Hiya, thanks for your feedback!
About the bugs you mentioned, I'll admit I never actually got round to fixing them lol 😅
Most of the things I included were to test the functionality of different things, and to see if I could pull them off, so while I get that some things didn't really fit thematically, I wanted to include them sort of as proof to myself that I could do it, you know? And I guess since my focus was on the different functions, I was less focused on the narrative than I probably could've been.
Regarding the pictures, I made them on IbisPaintX based on photos I'd taken.
There are a lot of loose ends in the story that need tying up, and to be honest the whole thing could do with a do-over someday, so at the moment there's not much more I can say on it. BUT, I can tell you that the colour choices and design were purely because I liked how it looked.
Thank you again for playing and taking the time to leave a comment!
The 4-th wall breaking moment was cool, doesn't see many rpg maker games doing this (besides reeealy obscure and weird ones). YT playthrough:
I've found a bug with the code.txt file in game folder: sometimes when you open the file and try to enter it in the game, Ethan says that the code is incorrect then game generates a new one which doesn't work as well, and so on...
It might be realtaed to loading a save file somehow, I am not really sure how it works. I'll try to not delete this portion in video yet, so you can still see this - it's the last portion of the video, after the ending.
Thanks for playing!
I'll look into it and see if I can fix it.
I like this game, but having to go into the game files to get the code broke the immersion for me and I can't figure out what the password is.
Thank you, though to be honest, that was more of a proof of concept than something that had actual plot relevance. I'd just wanted to see if I could get something like that to work.
For the password, have a look around the rooms before you enter the it. There are some clues that should help you figure it out. You can also use the length of the password to help. If not, check Ethan's book.
Thank you for your feedback!
Hello there! This is the first RPG maker game I've played for a while, and I got to say it's pretty good. Initially, I thought it would be a horror-riddled game with a lot of chases and such that I did a lot of save upon any interactions XD But, putting that aside, I like how the story is directed despite it leaving some unanswered questions. Nonetheless, t'was a good experience, good job!
Thank you! :D
Hello. :) I want to play this, but I can't figure out what to do after the book goes missing. I've looked everywhere I could think of but no dice.
Hi! :D
I suggest you take a look at the table, where Ethan was sitting.
Alright, I finished the game. Or partly, I don't think I managed to figure out all the secrets out. :o
I like the use of black and white, and the intro cutscene was pretty cool. :) The puzzles were pretty clever too.
I noticed one bug. If you choose not to read the diary on the bookshelf, it doesn't remove the picture.
Anyways, it was a neat experience, even if I feel like I probably missed some stuff. :)
Thanks for playing, I'm glad you liked it! I'll work on fixing that bug!
Heyo, I tried to start it but it's telling me that "RPGVXAce RTP is required to run this game". Where would I go to download that?
Hiya,
I think the only thing from the RTP is the default font, so if you install the font included in the game's files, it should work!
Otherwise, you can download the RTP from this website: https://www.rpgmakerweb.com/run-time-package
Thank you very much! I downloaded the font before but that didn't work, and when I downloaded the thing, the game opened just fine. I played through it all and it was great. The art style is awesome, the sprites are cute, and the story is nicely done. There were a few times where I struggled a bit, but when I figured it out, I was proud of myself. The only things I can really critique about the game is that some areas feel a little too open (or maybe I just don't understand room layouts that much, haha) and if I remember there was a few grammar errors near the beginning. Overall, really great work and I can't wait so see what you do in the future!
Thank you so much! I'm glad you enjoyed it!
Hi! I wanted to play your game but it crashed when it couldn't find the 4th Sound File I think (?) right after Ethan woke me up :o Do you think I installed it the wrong way?
It's a mistake on my end, don't worry! I'm fixing it!
all fixed!